WEAPONS
UNSC
Magnum Pistol Variant – 12.7x40MM Semi Armor Piercing .50 Magnum Rounds, Semi Automatic
12 round capacity
killing power – medium to high
range – short to medium
very accurate short to medium range
Magnum Pistol – 12.7x40MM Semi Armor Piercing High Explosive Rounds, Semi Automatic, up-scaled for Spartans
12 round capacity
killing power – high
range – short to medium
very accurate short to medium range
Magnum Pistol – 12.7x40MM Semi Armor Piercing High Explosive .50 Magnum Rounds, Semi Automatic
8 round capacity
killing power – medium
range – short
accurate a short range – a last resort weapon
Magnum Pistol – 12.7x40MM Semi Armor Piercing High Explosive .50 Magnum Rounds, Semi Automatic
8 round capacity
killing power – medium
range – short
accurate a short range – a last resort weapon
Submachine Gun – 5x23MM .197 Rounds,Gas Operated Rotating Breach, Fully Automatic
60 round capacity
killing power – medium
range – short
low accuracy
Submachine Gun – 5x23MM .197 Rounds,Gas Operated Rotating Breach, Fully Automatic, Silenced
48 round capacity
killing power – medium
range – short to medium
high accuracy with scope
Assault Rifle – 7.62MM, air cooled, gas operated, fully Automatic
32 round capacity
killing power – medium
range – close to medium
accurate in short bursts
Assault Rifle – 7.62MM, air cooled, gas operated, fully Automatic
Individual Combat Weapon System
32 round capacity
killing power – medium
range – close to medium
accurate in short bursts
Shotgun – 8 gauge, Manual pump action close assault weapon
12 shell capacity
killing power – high
range – short
low accuracy but a well placed shot to head or chest is very effective
Combat Rifle – 9.5x40MM Semi Armor Piercing, 3 round burst, Semi Automatic, Gas Operated rotating bolt
36 round capacity
killing power – medium to high
range – medium to long
very accurate medium and with scope at long range
Combat Rifle – 9.5x40MM Semi Armor Piercing, 3 round burst, Semi Automatic, Gas Operated rotating bolt
36 round capacity
killing power – medium to high
range – medium to long
very accurate medium and with scope at long range
Designated Marksman Rifle – 7.62MM, M392, Single Shot, Air Cooled Gas Operated
killing power – medium to high
range – medium to long
very accurate medium and with scope at long range
Sniper Rifle – 14.5x114MM Armor Piercing Fin Stabilized Sabot Round, Gas Operated Semi Automatic
4 round capacity
killing power – very high
range – long to very long
superbly accurate at very long ranges
Sniper Rifle – 14.5x114MM Armor Piercing Fin Stabilized Sabot Round, Gas Operated Semi Automatic
4 round capacity
killing power – very high
range – long to very long
superbly accurate at very long ranges
Sniper Rifle – 14.5x114MM Armor Piercing Fin Stabilized Sabot Round, Gas Operated Semi Automatic
4 round capacity
killing power – very high
range – long to very long
superbly accurate at very long ranges
Individual Grenade Launcher – 40MM Single Shot, Break-Action
4 round capacity
killing power – high
range - short to medium
richocette short range, lobbing weapon medium range
Flame Thrower/Defoliant Projector – 2 handed continuous fire Pyrosene support weapon
100 unit capacity
killing power – very high
range – short
accuracy low
Rocket Launcher – 102MM Anti-Tank shaped charge, Shoulder fired, Semi Automatic
2 rocket capacity
killing power – very high
range – medium to long
very accurate with rocket homing
Rocket Launcher – 102MM Anti-Tank shaped charge, Shoulder fired, Semi Automatic
2 rocket capacity
killing power – very high
range – medium to long
very accurate with rocket homing
Missile Launcher – Mounted or Spartan Unmounted guided armor piercing missile pod
8 missile capacity
killing power – high
range – medium to long
accurate at long range with missile tracking
WAV/M6 G/GNR Spartan Laser (H3)
Laser – Anti-Vehicle Model 6 Grindell/Galileian Non Linear Rifle Semi Automatic non cartridge charged laser
5 charged shot capacity
killing power – very high
range – long to very long
superbly accurate laser sights
General Purpose Machine Gun – .30 Caliber rounds, portable and mounted, 6 rounds per second
unlimited capacity
killing power – high
range – short to medium
accurate in short bursts
M9 Grenade (H1, H2, H3)
General Purpose Grenade – High Explosive Fragmentation Shrapnel
2 grenade capacity
killing power – high
range – short
COVENANT
Type 25 Directed Energy Pistol “Plasma Pistol” (H1, H2, H3)
Pistol – Semi Automatic directed energy plasma weapon with homing projectile, standard sidearm for Grunts and Jackles
100 battery unit capacity
killing power – low
range – short to medium
accurate at short range
Type 25 Directed Energy Pistol “Plasma Pistol” (HR)
Pistol – Semi Automatic directed energy plasma weapon with homing projectile, standard sidearm for Grunts and Jackles
100 battery unit capacity
killing power – low
range – short to medium
accurate at short range
Type 33 Guided Munitions Launcher “Needler” (H1, H2, H3)
Pistol – Fully Automatic crystalline high explosive munitions launcher with homing projectiles, operation unknown
19 to 30 round capacity
killing power – medium to high
range – short to medium
accuracy low at short range and high with homing at medium ranges
Type 33 Guided Munitions Launcher “Needler” (HR)
Pistol – Fully Automatic crystalline high explosive munitions launcher with homing projectiles, operation unknown
19 to 30 round capacity
killing power – medium to high
range – short to medium
accuracy low at short range and high with homing at medium ranges
Pistol – Semi Automatic gas operated hand held shotgun revolver, early covenant weapon design
5 shell capacity
killing power – medium
range – short
accuracy low
Type 25 Spiker Carbine “Spiker” (H3)
Carbine - fully Automatic super heated flashette spike firing with slashing weapon attached, commonly carried by Brutes
40 round capacity
killing power – medium
range – short
accuracy low
Type 25 Directed Energy Rifle “Plasma Rifle” (H1, H2, H3)
Rifle – Semi Automatic and Automatic high powered plasma projectile rifle
100 battery unit capacity
killing power – medium to high
range – medium
accuracy high at short and medium ranges
Type 25 Directed Energy Rifle Variant ”Brute Plasma Rifle” (H2, H3)
Rifle – Semi Automatic and Automatic high powered plasma projectile rifle with higher rate of fire preferred by Brutes
100 battery unit capacity
killing power – medium to high
range – medium
accuracy high at short and medium ranges
Type 51 Directed Energy Repeater “Plasma Repeater” (HR)
Repeater – Semi Automatic and Automatic high powered plasma repeater
100 battery unit capacity
killing power – medium to high
range – medium
accuracy high at short and medium ranges
Type 31 Rifle “Needler Rifle” (HR)
Rifle - Semi Automatic crystalline high explosive munitions launcher, operation unknown
round capacity ?
killing power – medium to high
range – medium to long
accuracy good at medium range and high at long ranges with scope
Carbine – 8.7x60MM Semi Automatic weapon firing radioactive projectiles, exact composition unknown
18 round capacity
killing power – medium to high
range – medium to long
very accurate
Type 52 Special Applications Rifle (HR)
Rifle – Semi Automatic weapon firing directed energy projectiles, exact composition unknown
100 battery unit capacity
killing power – medium to high
range – medium to long
very accurate
Type 50 Sniper Rifle “Particle Beam Rifle” (H1, H2, H3)
Sniper Rifle – Semi Automatic accelerated particle, high powered ”beam” weapon
100 battery unit capacity
killing power – very high
range – long to very long
superbly accurate
Type 25 Grenade Launcher “Brute Shot” (H2, H3)
Grenade Launcher – Semi Automatic rapid fire high explosive launcher with slashing weapon attached, preferred by Brutes
4 to 6 round capacity
killing power – high
range – short to long
highly accurate
Superheated Plasma Launcher – Semi Automatic super heated explosive plasma bolt launcher similar to the UNSC grenade launcher
6 round capacity
killing power – high
range – short to medium
richocette short range, lobbing weapon medium range ability ?
Type 52 Guided Munitions Launcher/Explosive “Plasma Launcher” (HR)
Anti Armor/Personel Weapon – Fires up to 4 super-heated plasma bolts at single target
battery units or round capacity ?
killing power – very high
range – medium
highly accurate
Type 33 Light Anti Armor Weapon “Fuel Rod Gun” (H1)
Anti Armor/Personel Weapon – 3.8CM high explosive ballistic projectile weapon
100 battery units or 5 round capacity
killing power – very high
range – medium
highly accurate
Type 33 Light Anti Armor Weapon “Fuel Rod Gun” (H2, H3)
Anti Armor/Personel Weapon – 3.8CM high explosive ballistic projectile weapon
100 battery units or 5 round capacity
killing power – very high
range – medium
highly accurate
Type 33 Light Anti Armor Weapon “Fuel Rod Gun” (HR)
Anti Armor/Personel Weapon – 3.8CM high explosive ballistic projectile weapon
100 battery units or 5 round capacity
killing power – very high
range – medium
highly accurate
Type 52 Directed Energy Support Weapon “Plasma Cannon” (H2, H3)
Support Cannon – Fully Automatic mounted super heated plasma weapon
unlimited mounted to 200 battery unit capacity
killing power – high
range – short to medium
accurate short to medium ranges
Type 1 Energy Sword “Plasma Sword” (H1, H2, H3, HR)
Sword – Close quarters combat, energy sword capable of quick slash and lunge attacks
100 battery unit capactiy, enough power to kill 10 enemies
killing power – very high
range – short
100% accurate for lunge attacks
Type 2 Energy Hammer “Gravity Hammer” (H3, HR)
Hammer – 2 handed melee energy inertia weapon emiting shockwave and blunt force trauma
100 battery unit capacity
killing power – very high
range – short
accurate close in
Type 1 Antipersonnel Grenade “Plasma Grenade” (H1, H2, H3)
Grenade – Fuze activated plasma discharged approx. 3 seconds after throw
2 grenade capacity
killing power – high to 100% if fused to most combatants
range – short
accurate close in
Type 3 Antipersonnel/Antimaterial Incidiary Grenade “Fire Grenade” (H2, H3)
Grenade - Air activated incindiary gel grenade, melts on contact
2 grenade capacity
killing power - high to 100% if fused to most combatants
range – short
accurate in close
Type 2 Antipersonell Fragmentation Grenade “Brute Spike Grenade” (H2, H3)
Grenade – Fuse Activated shrapnell detonates approx. 3 seconds after thrown
2 grenade capacity
killing power – high to 100% if embedded in most combatants
range – short
accurate in close









































